Game Designer with 7+ years of experience creating immersive gameplay across platforms. Skilled in both creative and technical design, with expertise in industry-standard development tools. Proven track record in delivering complete projects, including educational games, mobile titles, and AAA prototypes.


June 2021 - Present

GAME DESIGNER

TRALALERE - PARIS (REMOTE)

Games worked on: ADA, Winky, Brume, Amazon Future Engineer

  • Helped designing a Python learning game in collaboration with Amazon

  • Designed a cross experience platform and economy

  • Worked on multiple projects for the metaverse

  • Produced a new learning experience using a robot toy

  • Pitched a AAA prototype for Ubisoft with a team of industry professionals

  • Released a game used for early detection of dyspraxia that ended finalist in the MIT solve challenge

 

November 2019 - May 2021

GAME DESIGNER

MARBOTIC - BEGLES

Games worked on: Osmo Shape Builder, Marbotic Letters

  • In charge of designing a new Ed Tech game in collaboration with OSMO

  • Worked with a new tablet technology combining hardware and software

  • Coordinated and conducted playtests with 3-6 years old players

  • Rebuilt an existing IP from scratch to offer a better built experience

 

April 2018 - June 2019

GAME DESIGNER
FREELANCE

  • Proposed multiple Mini Metro successor pitches

  • Designed a full traffic jam management game using real life data

  • Worked on Plaformer and Point N Click projects

 

June 2017 - March 2018

GAME DESIGNER & PRODUCER

SILICON CARNE - PARIS

Games worked on: 8 Chances de tout gagner, TLMVPSP Mobile, Slam

  • In charge of a new mobile game project

  • Managed an in-house design team and a remote dev team

  • Translated TV show mechanics to mobile

 

December 2016 - June 2017

GAME DESIGNER
FREELANCE

Game worked on: Trip Game & Others

  • Designed a profitable mobile game with IRL rewards for players

  • Proposed multiple free to play Linker, Match 3 and Puzzle mechanics

  • Designed and wrote a MTG Tabetop RPG

 

March 2016 - November 2016

GAME DESIGNER

KOBOJO - PARIS

Games worked on: Mutants: Genetic Gladiators, Primal Legends

  • Only game designer in charge of the live games content

  • Used data analytics to rework progress curve, characters power and economy

  • Worked with DevOps and Marketing team to add new content

 

December 2014 - March 2015

GAME DESIGNER

BULKYPIX - VELIZY

Games worked on: My Perfect Man, El Diego

  • In charge of a new mobile game project for the first time

  • Designed Casino games and Serious games

  • Produced content for live games

  • Worked on VR technology