Urza’s Son

“My champions, form company and go in search of my son, Karn. It is lost in the metallic expanses of Mirrodin, the synthetic plane. He is our last hope to defeat Phyrexia's armies. Go on! Before it is too late...”

-Urza, the artificer prodigy

In this role-play campaign based on the Magic the Gathering universe, players will have to take part in the great war between Dominaria and the Phyrexian army.

Being a former player very invested in this card game, it is quite naturally that I turned to this lore to develop a role-playing game. With my knowledge of the game, I was able to use and design characters, places and rules of these worlds to create campaign for old and new players.

This campaign is my first attempt at role-play design. Due to my experience as a player, I wanted to design a campaign accessible to novices but offering a wide range of actions for confirmed players. Moreover, the character creation could be totally free because this multiverse could bring character from anywhere to cooperate.

As an example, my playtesters characters were:

  • An amnesic shapeshifter

  • A cursed illusionist

  • An undead pirate

  • And a sliver summoner (that almost got his party killed by his own invocations)

The twist of this RPG was that every monster and/or spell are directly picked from the card game and the players actually have to play cards instead of rolling dice.
Each one of them had a small deck of cards acting as a character sheet, spell book and inventory so if the player wanted to cast a fireball on an enemy, his character had to learn the spell and own the card.
This led to some balancing problems at first but quickly became the fun part of the game when players traded cards with merchants and one of the characters renounced his previous class to become a tanky berzerker.

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